
Other Funsies
More fun random projects

Superconnectors hosts events where startups can find the right solution to their most critical ask with the help of a “superconnector,” a person who can make an introduction to someone in a specific market, to the right investor, to someone with unique knowledge or someone with exceptional access to talent.
I did various odd design work for them, such as a visiontype, wireframes for a standalone app, email flows, and a web portal to submit critical asks. One of the quickest but most fun tasks was animating their logo as a loading icon for their event app, as well as for use in promotional videos. I created the animations in Adobe After Effects and imported the final version into Lottie. It was a nostalgic callback to my background as an animator.




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To assist a fellow Varias designer, I took over the creation of mid-fidelity mockups of the newest online course tool for the Politieacadmie (Dutch Police Academy). While work is still in progress, I have found the unique challenges of creating an educational tool for such a respectable organization in a language not native to my own to be quite exciting.

I was brought on to help an existing project for the FinTech company Summa. They build internal investment management solutions for various financial institutions, which includes dashboards of data that can be extremely complicated. I worked on creating a flow for users to build tables within that complex dashboard. It had to be able to take highly technical and specialized inputs like different queries, variables, control types, sources, and values. The tables could range in complexity, from simple single-level tables to infinitely nested tables. Lastly, my designs also had to fit into the established design system and existing components of the product, such as the (less than ideally-sized) modal in which this flow had to exist.
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The highly technical and domain-specific requirements of this work was extremely challenging but very rewarding at the end. This was one of the projects that definitely brought me much closer to the developers, as we had a lot of fun combining our expertise to collaborate on the right solutions.






The Varias developers working on Summa had their own separate product that worked alongside Summa's, for which they also needed a simple interface. This was one of the few times at Varias where I was able to design a product completely from scratch (rather than jumping into an existing project that was already started by a different designer).
The devs had named their product Hector, after a character from the Pirates of the Caribbean. I had a lot of fun running with the nautical-themed inspiration, while keeping the style reminiscent of Summa's product (which can be seen in the logo, as well as the design of the menus). It was also the first time I had the opportunity to play with using gradients as a major color style, and I enjoyed making very intentional decisions for accessibility.

As a personal project many years ago, I wanted to design an updated launcher for one of my favorite PC games, Final Fantasy XIV. Since I had also played Final Fantasy XI, I also knew how clunky their launcher was. Lastly, the fact that Square Enix develops and produces many other games led me to design not a game-specific launcher, but a general one for all of their games.
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For an additional challenge, I decided to create a video walkthrough of a prototype entirely in After Effects. This allowed me to add fun moments of animation that would have been difficult to create in purely UX design tools.